Mage Arcade: Revisiting User Experience


It's been two weeks since the release of Mage Arcade and I've received a great deal of feedback. When listening to players react to the game, it became obvious where the experience was lacking. 

While most players did enjoy the game, especially the option to choose from one of three endings, the main criticisms I received were regarding the ability to actually read some of the text, as well as difficulty knowing what to click and what not to.  These are pretty major criticisms for a narrative-based game that's primarily made up of text and button clicking. 

When the first reports of these difficulties started to reach me, I saw them as an issue to address in future games, eventual releases. I wanted to leave the game along, frozen in time as a testament to my abilities as a young game designer working on his first game. But the more time I spent away from Mage Arcade, more feedback rolled in. And unsurprisingly it was the same feedback. Something needed to be done about the readability of the text and the design of the user interface buttons. 

So this update covers those features. I call it a major update because even though these features may be small for other games, my game is short and an update to the text and interface changes about 50% of the game! 

I'm happy to have admit some things need improvement and that there's no point in keeping an experience faulty for the sake of maintaining a design artifact. 

Thank you for checking out the game. And thank you for your feedback.

All the best,

Alan

Leave a comment

Log in with itch.io to leave a comment.